This project answers a simple question. Can virtual reality help educate about environmental issues and lead the change? In Treeless visitors experience what would be left of their forest without trees. They can see how the lack of trees changes their perspective on everything in context of their favourite hiking spots.
Creative Direction and Production - Alyx Feigel
Video Content - Alyx Feigel
Actor - Max Bolczek
Virtual Reality Build - Alyx Feigel
Voiceover - Max Bolczek
Soundtrack - Diode Eins, Artlist.io content
Video Assistance - Simon Raaf
Category
Extended Reality Installation
Date
April, 2022
Client
European School of Design
Tech Demo
While the focus of my finals project was Art/Creative Direction I also created a working demo to dive deeper into VR development. While it is currently still a standalone Demo I might explore funding options to produce a working Extended Reality Experience at the location in the future.
Behind the Scenes
Map
The map uses 8km height data in the form of height maps and open source map data for all of the landmarks to recreate the environment as accurate as possible. A heightbased shader is added ontop that draws heightlines every 100m to create a unique cartographic look resembling the woodrings of trees
Guiding the Visitor
An importan distinction between such projects and normal gaming experiences is that we cannot assume any prior knowledge from visitors. It is importan to keep entry barriers as low as possible and guide the player into the experience. Besides that a limited play area and border protect visitors from accidentally overstepping the boundaries.
Map and 3D Scans
I used a LiDAR scanner to capture the main location and match it in 3D space. The map uses 8km height data in the form of height maps and open source map data for all of the landmarks to recreate the environment as accurately as possible.