Real Time 3D Interpretation of the Owl House. The Owl House is a show made by Dana Terrace and her Team at Disney. This project is an exploration of bringing 2D worlds into another medium giving the world a darker realistic look while staying truthful to its stylized roots.
2D Concept - Owl House Team at Disney
Real Time Unreal Environment - Steven Feigel
Behind the Scenes
This project offered a unique and interesting challenge in the abstraction of the referenced material. What can be changed and what needs to stay the same to make it fit the world? A great example are the trees that started out fairly accurate to the original but got reworked completely to fit the new medium as a more realistic reinterpretation.
I wanted to explore a semi realistic style that takes a lot of inspiration from cel shading and painterly textures while still retaining a more realistic lighting. I also explored different aspects of Tech Art like creating the animated emission shader for the foliage. The bright highlights create a unique contrast towards the otherwise darker lighting of the scene. Overall this evokes the feeling of a grim magical forest that yet has a mesmerizing magical apsect to it. It plays with the shows theme of being stranded in an uninviting world that yet feels irresisteble to explore despite its risks
Inspiration / Referenc
The project was discovered by the showrunner of the source material Dana Terrace and received a wider recognition in the Fanbase with about 120k views on Twitter. It also got staffpicked for the Unreal Screenshot Saturday.
Screencaps taken from Show "The Owl House" by Dana Terrace - All Rights belong to Disney (Source: https://disneynow.com/shows/the-owl-house)
The project was retweeted my the showrunner Dana Terrace and receive recognition in the fanbase as well as a staffpick at the Unreal Engine ScreenshotSaturday